Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Monday, 25 November 2013

Finishing Lucy

Here are the final stages of creating our character. Theres a lot here because its an amalgamation of several sessions of modelling!
I wound up creating legs that went up to the waist ready for connecting to the waistband of the skirt for later rigging.


Then came the shoes. They were quite sweet if a little blocky.
 


 Unfortunately creating the arms I forgot to record my progress but they didn't take that long to model despite missing an orthographic angle. I managed to guestimate using the tutorials



 Creating the hands were slightly long winded what with the example being followed only being four fingered while Lucy was designed to be five fingered. 




 It was about here I suddenly remembered her hands were the wrong way up and did go back and turn them 180 to make sure she didn't look broken.

Finishing off the head here. Had to recreate the eyes, make the hair and eyebrows.


 The hair was completely ad hoc. I had to guestimate a lot!






 The body and head were connected

 And finally we have Lucy!

Friday, 8 November 2013

Modelling Lucy

So with the general look of our main character (now named Lucy) established I got started on the model making within Maya. I immediately ran into a hurdle with the head in how to create the eyes for this character. Despite our simultaneous tutorials with Alan covering modelling a head, the eye shapes are nothing like you're average eyeball. Needing back up I decided to drop the head and move to the body and block the majority of that out instead. I think its going quite well so far...






For a first attempt with the geometry mirrored it didn't look all that bad! But theres a long way to go yet.




Creating the sleeve puff but was really quite easy (I wasn't entirely sure how it might go) But trying to do the collar however wound up being a bit of a mind bender... not wanting to mess up normals and things. i' still not sure if its correct or not. It looks ok for now at least.


This is the end point after two sessions of modelling the body. I thought I would try and add to the detail creating a clear place for the buttons to sit. Its not so bad thus far. My next stop is to create the buttons to sit on the front and then get into creating the arms and legs.

Sunday, 3 November 2013

Character Colour Concepts



Some colour tests for our main character. I'm partial to #7, #8, #14 and #17.